Classes

Overview
GURPS does not really use characer classes or levels, but Sunken City might. GURPS does have points and lenses. Points tell you how powerful a character is, in short; everything that is good costs points, everything that is bad gives you points (ie. High strength, social standing and allies costs points, alcoholism, poverty and enemies gives you points). Lenses are collections of advantages, skills and other stuff that people of that stereotype possess (like knights or maidens).

Characters begin with 125 points. There might be levels and xp, but GURPS does not have systems for it.

Lets call GURPS lenses for Classes.

Rogue
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Fighter
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Cleric
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Apprentice Mage of the Mages Guild
You have a master who teaches you magic, but also gives you errands which can be demeaning to the aspiring wizard. An apprentice mage does cooking, cleaning and things that are either too trivial or too dangerous for the more important wizard.

Journeyman Mage of the Mages Guild
You have left your master and seek experience with the spells you know.

Knights squire
You are assigned a knight whom you do practically everything for. Most squires are themselves nobles, either too young to have become knighted, or lacking in some important area. Others are commoners, one heroic deed away from knighthood. Keep in mind that you are obliged to follow your knight around, and if he (or she) doesn't want to dungeon crawl, well.. You'll just have to stay indoors and polish his armor.

Knight of a lesser/greater house
More than a mere fighter, you belong to one of the Houses and have the status of nobility. This means some of your points are locked up in status and allies, but you also get the drama of the courts and intrigue. Many knights are destined to become the lord of their manor, but if you have many older siblings, that might not happen anytime soon.

Lord of a lesser house
Only the poorest houses are available for characters, but if you desperately want to be a lord the challenge is up for grabs. Keep in mind that most of your points will be locked up in statuses and possessions. People will also start telling stories of the crazy lord who wanders around in search of treasure and loot instead of managing his lands.

Journeyman of the Crafters Guild
Crafters range from crazy inventors of near mythical status to people who just collect stones for slingers all day.

Journeyman of the Tunnelers Guild
Scout and/or engineer

Militaman of the Kingsguard
The militamen of the Kingsguard uphold justice in the city. Most of their time is spent patrolling the streets of Oldenarn.

Templar
Cleric tax collectors, not very popular.

Gurps Lenses
coming soon.. ish.. maybe